The PlayStation Dreamworld

SKU: PR92950

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Dive into the transformative world of gaming with *The PlayStation Dreamworld*, a compelling exploration that intertwines the realms of video games and psychoanalytic theory. This captivating book is not just for dedicated gamers; it's for anyone intrigued by the impacts of technology on contemporary life. Written by John Wiley & Sons, it delves into the intricate relationships we have with mobile phones, consoles, tablets, and PCs, unveiling the hidden dreams we harbor within our digital interactions. Through the lens of Lacanian dream analysis, it presents a bold argument that the Left must navigate and utilize the dreamspace offered by video games to foster radical enjoyment, counteracting the encroachment of corporate dominance. As entertainment media has become omnipresent, *The PlayStation Dreamworld* challenges us to reconsider our desires and fantasies shaped by relentless technological advancement. With 140 engaging pages filled with insights, this book invites readers to reflect on the pervasive nature of gaming and its subversive potential in our digital reality. Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled.

Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled.

Condition: BRAND NEW
ISBN: 9781509518036
Year: 2017
Publisher: John Wiley & Sons (UK)
Pages: 140


Description:


From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is “ to borrow a phrase from Slavoj Zizek “ the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace “ a powerful arena for constructing our desires “ or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.

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