Description
Dive deep into the universe of 'EVE Online' with 'Internet Spaceships Are Serious Business.' This comprehensive exploration uncovers the captivating and intricately woven narratives within the iconic science-fiction massively multiplayer online game (MMOG). Released in 2003, 'EVE Online' has become a cultural phenomenon, known for its vast player-community, strategic alliances, and epic space battles. This insightful book gathers contributions from prominent players and esteemed academics alike, shedding light on the game’s technical complexities and its rich cultural tapestry, crafted over a decade of interactive gameplay.
Readers will discover fascinating discussions on the game's unique single-server world, which allows for a shared and continuous gameplay experience among hundreds of thousands of players. Dive into topics like the global portrayal of warfare in 'EVE Online''s nullsec regions, the involving player community dynamics, and even the gendered experiences that arise within the game's universe.
Whether you are a long-time 'EVE Online' aficionado or new to the captivating realm of internet spaceships, this book provides invaluable perspectives. It serves as a critical resource for game designers, scholars seeking deeper insights into virtual economies, and anyone intrigued by the intersection of technology, community, and art in gaming.
Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled. Condition: BRAND NEW. ISBN: 9780816699087. Year: 2016. Publisher: University of Minnesota Press.
Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled.
Condition: BRAND NEW
ISBN: 9780816699087
Year: 2016
Publisher: University of Minnesota Press
Description:
"EVE Online" is a socially complex, science-fiction-themed universe simulation and massively multiplayer online game (MMOG) first released in 2003. Notorious for its colossal battles and ruthless player culture, it has hundreds of thousands of players today. In this fascinating book, scholars, players, and "EVE" s developer (CCP Games) examine the intricate world of "EVE""Online--"providing authentic accounts of lived experience within a game with more than a decade of history and millions of real dollars behind it."Internet Spaceships Are Serious Business" features contributions from outstanding "EVE Online" players, such as The Mittani, an infamous member of the game s community, as well as academics from around the globe. They cover a wide range of subjects: the game s technicalities and its difficulty; its projection of humanity s future in space; the configuration of its unique, single-server game world; the global nature of warfare in its nullsec territory (and how "EVE" players have formed a global concept of time); stereotypes of Russian players; espionage play; in-game memorials to Vile Rat (aka U.S. State Department official Sean Smith, murdered in the 2012 Benghazi attack); its gendered playing experience; and CCP Games relationship with players; and its history and legacy."Internet Spaceships Are Serious Business" is a must for "EVE Online" players interested in a broad perspective on their all-consuming game. It is also accessible to scholars, game designers seeking to understand and replicate the successful aspects unique to"EVE Online," and eventhose who have never played this notoriously complex game.Contributors: Wil
Readers will discover fascinating discussions on the game's unique single-server world, which allows for a shared and continuous gameplay experience among hundreds of thousands of players. Dive into topics like the global portrayal of warfare in 'EVE Online''s nullsec regions, the involving player community dynamics, and even the gendered experiences that arise within the game's universe.
Whether you are a long-time 'EVE Online' aficionado or new to the captivating realm of internet spaceships, this book provides invaluable perspectives. It serves as a critical resource for game designers, scholars seeking deeper insights into virtual economies, and anyone intrigued by the intersection of technology, community, and art in gaming.
Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled. Condition: BRAND NEW. ISBN: 9780816699087. Year: 2016. Publisher: University of Minnesota Press.
Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled.
Condition: BRAND NEW
ISBN: 9780816699087
Year: 2016
Publisher: University of Minnesota Press
Description:
"EVE Online" is a socially complex, science-fiction-themed universe simulation and massively multiplayer online game (MMOG) first released in 2003. Notorious for its colossal battles and ruthless player culture, it has hundreds of thousands of players today. In this fascinating book, scholars, players, and "EVE" s developer (CCP Games) examine the intricate world of "EVE""Online--"providing authentic accounts of lived experience within a game with more than a decade of history and millions of real dollars behind it."Internet Spaceships Are Serious Business" features contributions from outstanding "EVE Online" players, such as The Mittani, an infamous member of the game s community, as well as academics from around the globe. They cover a wide range of subjects: the game s technicalities and its difficulty; its projection of humanity s future in space; the configuration of its unique, single-server game world; the global nature of warfare in its nullsec territory (and how "EVE" players have formed a global concept of time); stereotypes of Russian players; espionage play; in-game memorials to Vile Rat (aka U.S. State Department official Sean Smith, murdered in the 2012 Benghazi attack); its gendered playing experience; and CCP Games relationship with players; and its history and legacy."Internet Spaceships Are Serious Business" is a must for "EVE Online" players interested in a broad perspective on their all-consuming game. It is also accessible to scholars, game designers seeking to understand and replicate the successful aspects unique to"EVE Online," and eventhose who have never played this notoriously complex game.Contributors: Wil

