Description
Discover the fascinating world of computer games with our latest title, a comprehensive resource for understanding the evolution and impact of video games. This BRAND NEW addition (ISBN: 9780745634012) published by John Wiley & Sons dives deep into the narrative and mechanics that define gaming culture. With revenues surpassing Hollywood, it’s clear that computer games have captured a vast audience, and not just among children—today's gamers are adults who seek intricate gameplay and stunning visuals.
This insightful book explores key concepts and methodologies from literary, film, and media theory, making it an essential guide for both enthusiasts and scholars alike. It includes a rich blend of textual analysis and audience research, empowering readers to dissect role-playing and action-adventure games with a critical eye. Engage with the content through detailed examinations that highlight the game's influence on broader media, from films to toys.
Whether you're a student, teacher, or a casual gamer eager to learn more about this dynamic medium, this book is designed to inspire and inform. It's a vital addition to any gaming library, offering a nuanced perspective on the complexities of modern gaming. Don’t miss out on this opportunity to deepen your understanding of computer games and their cultural significance.
Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled.
Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled.
Condition: BRAND NEW
ISBN: 9780745634012
Year: 2006
Publisher: John Wiley & Sons (UK)
Pages: 224
Description:
Computer games are one of the most exciting and rapidly evolving
media of our time. Revenues from console and computer games have
now overtaken those from Hollywood movies; and online gaming is one
of the fastest-growing areas of the internet. Games are no longer
just kids' stuff: the majority of players are now adults, and the
market is constantly broadening. The visual style of games has
become increasingly sophisticated, and the complexities of
game-play are ever more challenging. Meanwhile, the iconography and
generic forms of games are increasingly influencing a whole range
of other media, from films and television to books and toys.
This book provides a systematic, comprehensive introduction to
the analysis of computer and video games. It introduces key
concepts and approaches drawn from literary, film and media theory
in an accessible and concrete manner; and it tests their use and
relevance by applying them to a small but representative selection
of role-playing and action-adventure games. It combines methods of
textual analysis and audience research, showing how the combination
of such methods can give a more complete picture of these playable
texts and the fan cultures they generate. Clearly written and
engaging, it will be a key text for students in the field and for
all those with an interest in taking games seriously.
This insightful book explores key concepts and methodologies from literary, film, and media theory, making it an essential guide for both enthusiasts and scholars alike. It includes a rich blend of textual analysis and audience research, empowering readers to dissect role-playing and action-adventure games with a critical eye. Engage with the content through detailed examinations that highlight the game's influence on broader media, from films to toys.
Whether you're a student, teacher, or a casual gamer eager to learn more about this dynamic medium, this book is designed to inspire and inform. It's a vital addition to any gaming library, offering a nuanced perspective on the complexities of modern gaming. Don’t miss out on this opportunity to deepen your understanding of computer games and their cultural significance.
Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled.
Note: Shipping for this item is free. Please allow up to 6 weeks for delivery. Once your order is placed, it cannot be cancelled.
Condition: BRAND NEW
ISBN: 9780745634012
Year: 2006
Publisher: John Wiley & Sons (UK)
Pages: 224
Description:
Computer games are one of the most exciting and rapidly evolving
media of our time. Revenues from console and computer games have
now overtaken those from Hollywood movies; and online gaming is one
of the fastest-growing areas of the internet. Games are no longer
just kids' stuff: the majority of players are now adults, and the
market is constantly broadening. The visual style of games has
become increasingly sophisticated, and the complexities of
game-play are ever more challenging. Meanwhile, the iconography and
generic forms of games are increasingly influencing a whole range
of other media, from films and television to books and toys.
This book provides a systematic, comprehensive introduction to
the analysis of computer and video games. It introduces key
concepts and approaches drawn from literary, film and media theory
in an accessible and concrete manner; and it tests their use and
relevance by applying them to a small but representative selection
of role-playing and action-adventure games. It combines methods of
textual analysis and audience research, showing how the combination
of such methods can give a more complete picture of these playable
texts and the fan cultures they generate. Clearly written and
engaging, it will be a key text for students in the field and for
all those with an interest in taking games seriously.